hi, i build and break software.
always learning, always curious.
It allows you to set custom delays, packet loss percentages, and bandwidth limits in any application
that allow UDP/TCP traffic. This is useful for simulating different network conditions for testing
purposes but it works
exceptionally well in video-games to test how different network conditions affect gameplay and to
find
different in-game exploits.
This project was reverse engineered directly from Hudsight's signed DLL that can be loaded into most
games that have an anti-cheat. It can be a way to bypass anti-cheat systems that would normally
detect
overlays.
This was done for my final college project and gave me more insight into how executables work on a
low
level as well as how to manipulate them.
This was created because of my interest in game security and anti-cheat systems and was a fun way to
learn more about Lua scripting in Garry's Mod.
This was created out of personal need as I found SteamWebHelper to be a resource hog and wanted a
simple
way to disable it when not needed.
Built a tech-driven airsoft platform: RFID-based hit tracking on microcontrollers that stream events to a central server (MariaDB), new game modes, and a live web dashboard. Players can view their statistics and spectators can follow live matches. Stack: Rust, Python, SQL, HTML/CSS/JS.